![]() IMPORTANT: bloom threshold and amount have influence on the intensity of the dirt! #define USE_LENSDIRT 0 // Lensdirt: Simulates a dirty camera lens. #define USE_LUT 0 // Color Lookup Table: Uses a gradient texture to adjust the colors of the image. Results in game world looking tiny when viewed from above. #define USE_TILTSHIFT 0 // Tilt Shift: Photographic effect which blurs the screen to simulate focus. #define USE_DEPTHBUFFER_OUTPUTĐ // Depth Buffer Output: Shows you the pixel depth, this is for debugging or depth map creation only. #define USE_SPLITSCREEN 0 // Splitscreen: Disables all effects on the right half of the screen to show changes. NOT COMPATIBLE TO ENBSERIES ANYMORE! THIS IS ONLY FOR RESHADE BY CROSIRE! MasterEffect ReBorn 1.0.302 public beta by Marty McFly (Unofficial hotfixes by Matsilagi) visit /MartyMcModding for news/updates Do note that we’ve been using RadenPro in order to use SweetFX in Windows 8.1 (since Dying Light is a 64-bit application, we’re using Boulotaur2024’s special SweetFX version).Įnjoy and stay tuned for our Performance Analysis that will go live tomorrow.//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Moreover, our SweetFX images are with the game’s Medium Textures, proving that SweetFX can make a huge difference (the only downside is that its sharpening filter brings slight aliasing). ![]() Low settings are on the left, High settings are on the middle, and SweetFX settings are on the right.ĭo note that our SweetFX config should be avoided in case you’re gaming on TVs with their Sharpening filters enabled by default. ![]() The interesting thing here is that Dying Light let us only choose between Medium and High textures. Apart from that limitation, we were able to properly adjust all other graphics settings. ![]() Dying Light has just been released and below you can view some comparison screenshots between the game’s Low and High settings. ![]()
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